Home 3D Techniques 3D Maya 05: Mesh Combine Two Polygons Into One

3D Maya 05: Mesh Combine Two Polygons Into One

This is the simplified process of attaching necks, arms and legs to a body. First is an explanation of local and global space and extruding.

The difference between local and global space.

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You can change between local and global space after you've pressed the Extrude button.

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This is the technique used to join a head and limbs to a body in 3D. Keep your base polygons simple.

Mesh > Combine

Your two polygons must be merged into one shape. Make sure you are in object mode when you select them.

To snap vertices, press and hold 'V'

Window > Display > Polycount

Make sure your Vertices are merged into one

Edit Mesh > Merge to Centre

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Last Updated ( Monday, 02 January 2012 13:03 )  
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